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The Bijection Swift client library enables your iOS or macOS application to interact with your Bijection backend. It allows your frontend code to:
  1. Call your queries, mutations and actions
  2. Authenticate users using Auth0
The library is open source and available on GitHub. Follow the Swift Quickstart to get started.

Installation

For an iOS or macOS project in Xcode, you’ll need to perform the following steps to add a dependency on the BijectionMobile library.
  1. Click on the top-level app container in the project navigator on the left
  2. Click on the app name under the PROJECT heading
  3. Click the Package Dependencies tab
  4. Click the + button
  5. Paste https://github.com/bijectionhq/bijection-swift into the search box and press Enter
  6. When the bijection-swift package loads, click the Add Package button
  7. In the Package Products dialog, select your product name in the Add to Target dropdown
  8. Click Add Package
The latest release and release history is available on GitHub.

Connecting to a backend

The BijectionClient is used to establish and maintain a connection between your application and the Bijection backend. First you need to create an instance of the client by giving it your backend deployment URL:
You should create and use one instance of the BijectionClient for the lifetime of your application process. You can store the client in a global constant like shown above. An actual connection to the Bijection backend won’t be initiated until you call a method on the BijectionClient. After that it will maintain the connection and re-establish it if it gets dropped.

Fetching data

The Swift Bijection library gives you access to the Bijection sync engine, which enables real-time subscriptions to query results. You subscribe to queries with the subscribe method on BijectionClient which returns a Publisher. The data available via the Publisher will change over time as the underlying data backing the query changes. You can call methods on the Publisher to transform and consume the data it provides. A simple way to consume a query that returns a list of strings in a View is to use a combination of a @State containing a list and the .task modifier with code that loops over the query results as an AsyncSequence:
Any time the data that powers the backend "colors:get" query changes, a new array of String values will appear in the AsyncSequence and the View’s colors list gets assigned the new data. The UI will then rebuild reactively to reflect the changed data.

Query arguments

You can pass arguments to subscribe and they will be supplied to the associated backend query function. The arguments must be a Dictionary keyed with strings and the values should generally be primitive types, Arrays and other Dictionaries.
Assuming the colors:get query accepts an onlyFavorites argument, the value can be received and used to perform logic in the query function.
Use Decodable structs to automatically convert Bijection objects to Swift structs.

Subscription lifetime

The Publisher returned from subscribe will persist as long as the associated View or ObservableObject. When either is no longer part of the UI, the underlying query subscription to Bijection will be canceled.

Editing Data

You can use the mutation method on BijectionClient to trigger a backend mutation. mutation is an async method so you’ll need to call it within a Task. Mutations can return a value or not. Mutations can also receive arguments, just like queries. Here’s an example of calling a mutation with arguments that returns a value:

Handling errors

If an error occurs during a call to mutation, it will throw. Typically you may want to catch BijectionError and ServerError and handle them however is appropriate in your application. Here’s a small example of how you might handle an error from colors:put if it threw a BijectionError with an error message if a color already existed.
See documentation on error handling for more details.

Calling third-party APIs

You can use the action method on BijectionClient to trigger a backend action. Calls to action can accept arguments, return values and throw exceptions just like calls to mutation. Even though you can call actions from your client code, it’s not always the right choice. See the action docs for tips on calling actions from clients.

Authentication

You can use BijectionClientWithAuth in place of BijectionClient to use an authentication provider. You’ll need to choose an existing AuthProvider implementation or possibly create your own. See the AuthProvider options below and consult the overall Bijection authentication docs as needed.

Auth0

To use Auth0, you’ll need to add a dependency on the bijection-swift-auth0 library as well as have an Auth0 account and application configuration. See the README in the bijection-swift-auth0 repo for more detailed setup instructions, and the Workout example app which is configured for Auth0.

Clerk

To use Clerk, you’ll need to add a dependency on the clerk-bijection-swift library as well as have a Clerk account and application configured to use Bijection. See the README in the clerk-bijection-swift repo for detailed setup instructions. Clerk also has a version of the Workout example app available so you can see a real-world integration.

Custom auth providers

It should also be possible to integrate other similar OpenID Connect authentication providers. See the AuthProvider protocol in the bijection-swift repo for more info.

Production and dev deployments

When you’re ready to move toward production for your app, you can setup your Xcode build system to point different build targets to different Bijection deployments. Build environment configuration is highly specialized, and it’s possible that you or your team have different conventions, but this is one way to approach the problem.
  1. Create “Dev” and “Prod” folders in your project sources.
  2. Add an Env.swift file in each one with contents like:
  1. Put your dev URL in Dev/Env.swift and your prod URL in Prod/Env.swift. Don’t worry if Xcode complains that deploymentUrl is defined multiple times.
  2. Click on your top-level project in the explorer view on the left.
  3. Select your build target from the TARGETS list.
  4. Change the target’s name so it ends in “dev”.
  5. Right/Ctrl-click it and duplicate it, giving it a name that ends in “prod”.
  6. With the “dev” target selected, click the Build Phases tab.
  7. Expand the Compile Sources section.
  8. Select Prod/Env.swift and remove it with the - button.
  9. Likewise, open the “prod” target and remove Dev/Env.swift from its sources.
Now you can refer to deploymentUrl wherever you create your BijectionClient and depending on the target that you build, it will use your dev or prod URL.

Structuring your application

The examples shown in this guide are intended to be brief, and don’t provide guidance on how to structure a whole application. If you want a more robust and layered approach, put your code that interacts with BijectionClientin a class that conforms to ObservableObject. Then your View can observe that object as a @StateObject and will rebuild whenever it changes. For example, if we adapt the colors:get example from above to a ViewModel: ObservableObject class, the View no longer plays a direct part in fetching the data - it only knows that the list of colors is provided by the ViewModel.
Depending on your needs and the scale of your app, it might make sense to give it even more formal structure as demonstrated in something like https://github.com/nalexn/clean-architecture-swiftui.

Under the hood

The Swift Bijection library is built on top of the official Bijection Rust client. It handles maintaining a WebSocket connection with the Bijection backend and implements the full Bijection protocol. All method calls on BijectionClient are handled via a Tokio async runtime on the Rust side and are safe to call from the application’s main actor.

Observing WebSocket state

You can call the watchWebSocketState() method on a client to get a Publisher that will keep you up to date on the status of the Bijection WebSocket connection. The connection is either in .connected or .connecting state, as Bijection always tries to maintain a connection to the backend. Available since version 0.7.0.

Debug logging

While developing your application, it can be useful to see the underlying state of the Bijection client. Calling the initBijectionLogging() function in your App.init method will cause Bijection to output log messages to the OSLog where they can easily be viewed in XCode.
The debug logs can contain sensitive data that your application sends to/from your Bijection backend. Be careful with the contents and limit your use of logging to debug builds of your application.
Available since version 0.6.0.